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Instead its "you get what we give you and you will like it or the EULA will be enforced and we'll yank your license and ban you from leaving bad reviews and sue for damages" or whatever the friendly policies are today for people that buy games from them. We're no longer able to say hey we liked whatever so much make more of that here take my money. They both do provide a foundational element for the developer groups involved, though, but buying either of them now will do nothing to reward them for their efforts- I mean, EA bought and digested both original companies and we're discussing what people liked most about something that nostoglia tints and yet has merits that are favored over the most recent version.
#Mass effect 2 dlc pack pricing full#
It fits inside 360kb and runs in less than 64kb - it's not worth full price (and really it's quite older than MA) but I am not sure where to draw the line between "worth a few bucks" and "how many bucks a few bucks actually is when comparing what you get for $5 in games 25 or so years apart"
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Ultima 3 was full price once upon a time, too. You didn't like MA for the bargain price of like $5 or whatever it was on sale? I couldn't really recommend it at retail price in today's environment. CONTENT UPDATES MAY BE DOWNLOADED AUTOMATICALLY, REQUIRE ADDITIONAL STORAGE, AND INCUR BANDWIDTH USAGE FEES. There are many other titles that demonstrate a shooter style better than this one, but they are not reknowned for their story or scripting. SOME CONTENT MAY REQUIRE GAMEPLAY TO UNLOCK.
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I think this game is more of a choose your own linear adventure, where it's a given everyone shoots but it's not a shooter in a purist sense. There is no such approach in this game everyone knows you arrived and they all seem to have guns or use future magic on you. Dragon Age practically required it or you'd probably do poorly.ĭues Ex Human Revolution is very similar to this (just dressed up differently it seems, but instead of praxis kits you get biotic upgrades I guess) but it felt more shooty while keeping up the role playing-one could even role play to avoid the shooting almost entirely, or perhaps keep the killing to a minimal level while smacking everyone unconcious or darting them from a distance. There is far too much pausing for my tastes, but bioware games have all been like that - consider their first balders gate (or however it is spelled) games and the subsequent sequels. At least, not in the sense of purity of either or both. I am not sure if I would call this an rpg or shooter really.